#pragma once
#include "stage.h"

class COutStage :
	public CStage
{
public:
	COutStage(void);
	~COutStage(void);

	BOOL OnInitialUpdate(CMatch *pMatch, CPhase *pPhase, DWORD dwStageId, CObjPtrList<MatchUser> &listMatchUser, int nGamePlayerId);
};
